|I've got a few character-themed collections. Check them out: Kirby and Friends|
Character Vocal Series Singers
Minecraft: Adorabolical House of FlowersMinecraft: Adorabolical House of Flowers by pikadudeno1
We're going to take a look at my build on Mindcrack Island! MI was a PlayMindcrack attraction where players could buy plots and build a world together, on an island filled with areas themed after the then-29 members of Mindcrack. Unfortunately, lack of attention from developers and Mindcrackers led to interest petering out, but I looked at it and took it as a challenge to make something neat with a limited area and limited selection of blocks. And since I'm a big fan of Team Adorabolical and cuteness in general, I created the Adorabolical House of Flowers at the Adorabolical border on Rellybits's side! These were the palettes I had to work with.
As you approach the Adorabolical House of Flowers from spawn or Aureylian's portal at night, it glows to greet you~
FAQMan's Code of ConductFight ignorance and promote knowledge.FAQMan's Code of Conduct by pikadudeno1
Be there for anyone who needs a little help.
Examine everything with the deepest scrutiny, and ask questions frequently.
Show deviants the way down the path of awesome.
Practice stealth and concealment, and if you realize that someone is watching you, thank them.
Stay level-headed. Never let your rage show itself... except on those who disregard FAQ #873.
Never reveal your secret identity. Your pointy ears and disconnected hands/feet are a bit of a giveaway, but the idea is to never allow your identity to be definitively known.
5 Things I like To See In GamesHey guys, I’ve been playing a lot of great indie games lately, and have been wanting to note down some ideas about what makes them so fun. This post is for personal reference, but I’m sure a lot of other people will find it useful too. A lot of these notes will apply to some genres of games more than others (I’m mostly thinking about single-player games here), and some of them are even in conflict with each other, but I’ll try to keep as many of them in mind as possible while working on my games.5 Things I like To See In Games by KupoGames
Anyway, here’s a list of game design elements that I find are important to making entertaining and memorable games…
1. Challenge and Mastery!
I love learning and getting good at things, and I think most people do to some extent or another. Having a high skill ceiling in games is important to keeping players hooked and increasing replay value, and also creates a competitive social aspect where players try to show off the